lhyanor.org

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Graphics
tablestencil.png

This section holds my work done partly during the courses on computer graphics by Elmar Schoemer but mostly out of private interest.

The graphics APIs used are OpenGL (vanilla - fixed function pipeline) as well as DirectX 9/10 especially for shader authoring.

Shaders were authored with NVIDIA FX Composer and AMD Rendermonkey.. FX Composer is an excellent, free and state-of-the-art shader authoring environment while Rendermonkey is much easier to get a grip on first - but it is outdated, since it does only support shader model up to 3.0