lhyanor.org

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About the author

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Studying physics at the Johannes Gutenberg University at Mainz 2005-2010.

Diploma Thesis "Methodic Developments with Computer Simulations: From Nucleation in Fluids to the Ising Model on GPU Clusters"

This page is a place to publish my private and academic work.

Contact me at lhyanor [at] gmail [dot] com


 

 

Interests

mathematical concepts, logic, modelling, philosophical aspects, computer games, electronic sound synthesis, music, arts

knowledge

Since I studied physics, I have gained knowledge in various different fields of physics and mathematics:

quantum optics / quantum information theory, light-atom interaction, photonics, quantum field theory, solid state physics, statistical physics, molecular dynamics simulation, Monte-Carlo simulation, soft matter theory, and the usual mathematical knowledge of a physicist like linear algebra, function theory, differential equations and so on.

I have always been very interested in computers and programming in general:

computer graphics, OpenGL, DirectX 10, ray tracing, rasterisation, programming languages (C/C++, Java, Python, PHP, m68k assembly, CUDA, shader languages ), game engines, operating systems (UNIX, GNU/Linux), graphical user interfaces (wxWidgets, Qt), LaTeX, GNU toolchains, computer algebra systems, image processing, interpreters, graphics hardware


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Last Updated on Tuesday, 27 April 2010 08:10