In a one-week workshop in computer graphics supervised by Elmar Schoemer, we developed an appication to visualise iso-surfaces of a set of simulated weather data given in netCDF format.
The format contained the data of a simulated forest burning, like the air pressure, the temperature and much other meteorological data, all given in a three dimensional dataset.
The way of rendering the isosurfaces was up to chose, so there are many different ways to archieve this - point based rendering turned out to work quite well.
We however chose to draw the surfaces using the well known Marching Cubes algorithm.
The idea was to find the intersections of the iso surfaces in a three dimensional grid, and construct a triangle mesh from that. For the control interface we used wxWidgets, and OpenGL for the 3D Graphics









