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lhyanor.org

Diploma Thesis Now Available for Download

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Since I turned in my diploma thesis last week, and it already got reviewed, I can finally upload my thesis here:

Methodic Developments with Computer Simulations:

From Nucleation in Fluids to the Ising Model on GPU Clusters

Last Updated on Friday, 07 May 2010 14:33
 

Talk: The 2D Ising Model on GPU Clusters

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This talk was given by me at the Spring Meeting of the DPG at Regensburg today, in the division "Dynamics and Statistical Physics".

Slides PDF

Last Updated on Monday, 22 March 2010 18:50
 

Soft Shadows Improved

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The shadow occlusion visualized

The soft shadows are generated using 5 samples from a shadow map in a cross shaped pattern, which is rotated by a "random" rotation around its center for every pixel. This generates a noisy, diffuse shadow border, which looks a lot more natural than one taken from a static pattern.

Guardian with softshadows, 5 samples per pixel

Zoomed view of the soft shadow contour

Last Updated on Tuesday, 09 February 2010 07:02
 

Poster: The 2D Ising Model on GPU Clusters

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A poster for the Winter School "Polymers under Constraints" at Titisee-Neustadt, presenting my work of the last months.

Poster PDF

Last Updated on Saturday, 06 February 2010 11:34
 

DirectX 10 shaders

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Deferred shaders are ported to DirectX 10 and integrated into my pipeline.

Hellknight, Normalmaps, Deferred, Soft Shadows Softshadows on environment

Guardian Model, Softshadows

Also I implemented simple soft shadows, which makes the whole picture quite visually appealing I think. The screenshot shows the effect of self shadowing on the model and the casted shadow on the environment. The soft shadows are done using 5 samples from a shadowmap.

DX10 shaders are authored in FX Composer 2.5. I will upload the .fx file.

Last Updated on Monday, 08 February 2010 12:00
 
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